Calling all harvest enthusiasts! With today’s Combine Update v0.2.0.0 we have reached another milestone!
Today you get three new fruit types (wheat, barley and rye) that you can sow with the new seeding unit for the Hammer CornKing. For the harvest you have a Claas Tucano 570 at your disposal, together with the compatible Vario 930 cutterbar and a trailer. You can transport the crops with the Joskin Delta-Cap 5025/12DR100 and sell it at the harbor.
On the technical side we have considerably adjusted the AI to the new maneuvers and procedures of threshing.
For the loading and unloading system - in the combine harvester as well as in the trailer - we have developed two new systems: mesh morphing for the fill volume and goo particles for the offloading via the combine discharge pipe. They don’t just look far better but are also considerably more performant. We are planning to implement these techniques in other vehicles as well in the future.
The autopilot can now drive to the destination autonomously, this function can be activated in the gameplay options. It is now also possible to delete manually set waypoints.
With this update you’ll be able to assign yourself when creating a new task, e.g. cultivating a field. An automatic quest will then guide you through the task step by step.
We also have improved several aspects of the performance. Numerous LOD settings have been reworked and the entire render performance has been optimized.
In addition the physics have been enhanced, newly bought vehicles are going into sleep mode faster when they are not needed. We were also able to integrate drawbar trailer physics and their connections in the cutterbar transport trailer.
The update also contains numerous fixes for bugs which you have reported - the moderators have also recently begun to compile a Top 10 list of bugs, which they filter out of your feedback in the forum.
The next big milestone will be the grassland update which will introduce several new challenges like new machines types, windrowing, worker adjustments and much more. Until then, we’ll continue improving all areas of the game and listening to your feedback.
A small tipp regarding the crops: if you want to change the display of the grains on the fields, try experimenting a little in the graphics options. For example, set the “Vegetation fading start distance” to 100 and “Vegetation density” to 1 and try pushing the “Vegetation render distance” to its limits.
All other changes, bug fixes and news you can look up in our changelog as always.
We hope you have fun testing and wish you a successful crop season and a great weekend!
Your team from MBB
NEW: Claas Tucano 570
NEW: Claas Vario 930
NEW: Claas cutterbar transport trailer 521 (small)
NEW: Joskin Delta-Cap 5025/12DR100
NEW: Hammer CornKing seeding unit
NEW: Machine hall and crop storage building
NEW: New fruit types barley, wheat and rye
NEW: Missions for grain cultivation and harvest
NEW: Animation of morph meshes for filling and unloading of fill volumes
NEW: You can now specify, which seeding material or fertilizer the employee should use for a cultivation task
NEW: You can now create a task and add yourself as driver - a mission is automatically created in the process
NEW: The steering has been partitioned. You can now assign a key for different situations, e.g. the control of the player character and a vehicle
NEW: When assigning input axles, they are indicated with + or -
NEU: After the worker has finished his task, he detaches the implements and places them on the farmyard
BUG FIX: The player character now executes correct animations when an analogue controller is connected
BUG FIX: The financial status should now be displayed correctly when loading a save game
BUG FIX: All elements of the MiniMap should co-rotate when the map rotates
BUG FIX: When creating a task, the worker now attaches the trailer that has been assigned to him, even if he had another trailer attached before
BUG FIX: Deleting a task now also works when an animal transport is active
BUG FIX: The door of the cowshed has a collision again
BUG FIX: The rollers of the Köckerling Rebell should now be displayed correctly and not float in a wrong position
BUG FIX: The worker shouldn’t leave out spots when plowing the fields
BUG FIX: The hydraulics cylinder of the Bressel und Lade doesn’t pierce through the guide jacket any more
BUG FIX: The display “Farm + 500” in the shop menu isn’t displayed twice any more
BUG FIX: Field #49 is now at the correct position
BUG FIX: The mission “More Bulls!” should work again when you have 40 animals
BUG FIX: The bug where maize plants were fully grown after the second seeding of a field and subsequent loading of a save game, has been fixed
BUG FIX: The field entry of field #49 is now at the right position
BUG FIX: A crash in the feeding task ‘Feed 'em to grow 'em’ has been fixed
BUG FIX: The worker now maneuvers better at the silo unloading stations at the harbor
CHANGE: The upper link of the CornKing has been extended
CHANGE: Elements like book widgets in the UI aren’t cut off any longer when they are skaled
CHANGE: The height of some pedestrians has been adjusted
CHANGE: In the UserActions box, a little “L” and “R” for left and right are now being displayed for the exterior mirrors and the door windows
CHANGE: When implements are spawned back via task, a detach UserAction is being sent
CHANGE: The MiniMap now rotates with the tractor by default
CHANGE: The drag and drop button is only displayed when you are hovering over the corresponding area with the mouse
CHANGE: The load and unload window has been improved. In the crop storage building on the farm you can now define, in which bunker the crops are stored and if you want to load or unload the trailer
CHANGE: An autopilot waypoint can now be removed by right clicking on the Minimap and is also cleared when the destination has been reached
CHANGE: There was the problem that the workers stalled the engine when there was an incline on a field. We have defined a limited gearshift for the work in the tractors, the workers and cruise control shouldn’t try to plow in 7th gear any longer
CHANGE: A background has been added to the map in the planning menu and to the MiniMap
For all those of you who are interested in the subject modding: today we have released the first video of our new tutorial series. We’re looking forward to your feedback â€¦
Support the development & Join Early Access:https://www.cattleandcrops.com/kickstarterIn our new gameplay-trailer we summarized the current development status of Cattle and Crops.If you like the trailer, share it, like it, follow us, â€¦