12 Feb 15:38

As you have already noticed, our bugfix update has been delayed a bit. We've added a few new features to the game that didn't make it into last year's Christmas update. We have now added hose connections to just about all vehicles and implements that automatically connect when attached. There is a distinction between hydraulics (plus and minus), electrics and other circuits. Instructions for modders will be made available in the next few days.

Additionally, the three-point and four-point hitch upper links are now put into a transport position when not in use. Furthermore, the Logitech SDK has been integrated, so you have the possibility to adjust the spring strength of your steering wheel.

The vehicle preview in the store menu has received a garage hall instead of a simple black background, in which the vehicle can be viewed. There were also many other small changes and bug fixes that further improve the game experience.

Among other things, we've also used the time since New Year's to look at attaching equipment to three- and four-point hydraulics. We’ve made significant improvements in the alignment logic: the upper link is now always adjusted, if possible, so that the attachment is straight at its working height. This results in implements being able to stand and work more cleanly on the field.

As always, the changelog will give you all details.


Changelog 1.2.0.5

  • Radio cab controls in all tractors, including showing the stream title in the display
  • Steering wheel stiffness adjustment: Logitech SDK integration (German)
  • Hoses, hoses, hoses: Hydraulic and electrical connections between vehicles (currently not implemented in Lemken Juwel and Hammer corn seeder for technical reasons)
  • Shop preview: garage model instead of solid color background
  • Three- and four-point hitch upperlinks are now stored in a transport position when not in use
  • [MODDING] There is a new script method "Cancel Event" to cancel Activate, Deactivate, Change and Relative Change
  • [MODDING] You can specify a marker that indicates the camera position instead of calculating it using the bounding box when generating a shop preview image
  • Hour meter and odometer installed in the cockpit of the vehicles
  • Fixed a save game bug that prevented you from completing the first scenario
  • The vehicle debug window is no longer displayed after loading a save game
  • AI employees no longer circle backwards around waypoints when working in the field
  • Animal transport task calculates transported quantity correctly
  • Road connection from the contractor's liquid fertilizer tank back to the road added
  • Harvesting tasks where you as the player drive the tractor can now be completed correctly
  • AI tasks with mower no longer mow the field twice
  • Vehicle camera no longer shakes at certain angles
  • Fixed crash when reloading a machine while attaching it
  • Helper AI ignores fill level of shovel attached to front loader
  • Wheel dirt is saved correctly
  • Vehicle combinations no longer fly through the air after task start
  • Assignment problems with attachments in helper tasks fixed
  • Radial menu now reacts to clicks independently of the framerate
  • Claas Jaguar with trailer can now be emptied in the silo
  • Unfinished square bales in the Claas Quadrant baler now also have stalks at the sides after loading a save game
  • Path display and autopilot problems with very sharp turns/path changes fixed
  • MB Trac tires no longer protrude into the bodywork
  • Helpers no longer block the entrance to field 22
  • Köckerling Rebell Classic: Disc rotation speed reduced
  • Köckerling Rebell Classic 410, 520: Packer rollers run straight again
  • If the AI is already standing on the field it is supposed to harvest, it now drives correctly to the field entrance
  • Hungarian language support improved
  • When machine/employee rental period ends during an active task, a popup with corresponding warning appears
  • When chopping, AI helpers can now also be sent away
  • Optimized evasive maneuvers of helpers, oncoming helpers should now no longer evade in the same direction
  • The foldable silage blades by Bressel und Lade are now put into transport mode by the autopilot
  • [PERFORMANCE] Animals further away from the camera, such as bulls in the barn, no longer get physics updates
  • SurfaceTypes outside the field now have noise, meaning they are no longer perfectly flat when driving
  • Radial Menu: visualization of the “rear” rings decreased in size
  • Hydraulic lifting height of all MB Tracs increased
  • Wheel suspension on Hammer CornKing increased, resulting in less tire deformation
  • Alignment of equipment to three- and four-point hydraulics improved: Implements are - if possible - oriented so they are straight when lowered to their respective work height
  • After field cultivation is completed, the AI drives to a parking position at the field and does not stop in the field entrance. This means that different helpers no longer obstruct each other in a field

Previous News


29 Jan 14:18

We hope you had a good start into the new year. Our team has used the holidays to recover and recharge our batteries. Today we’re giving you a little preview …

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Next News


22 Mar 19:41

With today's update, we are introducing a new soil system. Roughly summarized, fields now have different soil types that have different effects and must be worked with the appropriate machines …

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