Today's performance update includes a completely new method of rendering the plants. This allows much higher visibility of the vegetation. In addition, the French translation has been reworked completely.
The visibility is now allowed up to 300 meters when using “Ultra” and up to 500 meters when using the Photo mode. Basically, the problem with the previous CPU bottleneck has been fixed. In the options, the “Vegetation fading start distance” setting has been removed as it’s no longer needed.
Because the new default values for the graphics settings are higher than before, every user should check or set them again.
New vegetation rendering
Missing button assignment and display with Xbox controller fixed
Tutorial “Baling straw” can be finished again
Maize feed animation when forage harvesting now shows single plants again instead of four at once
Maize is harvestable again below BBCH 80, but a very low yield
Fixed game freeze when fast forwarding for long periods of time while a lot of swath exists on the fields
French translation has been reworked completely
Distance colors for all fruit types revised
More shader markers placed at the farm for better performance
Vegetation texts in graphic settings revised and simplified
The soil tutorials, introduced with the previous update, are only available in German and English at the moment. Sorry for the inconvenience