Cattle and Crops Timeline

All information is subject to change.
Q4 2019
  • 1.0.0 - Retail Version
Q2 2019
  • 0.9.0 - Final Beta
Q2 2019
  • 0.8.0 - Difficulties & Specialization
Q1 2019
  • 0.7.0 - Hand Tools
Q1 2019
  • 0.6.0 - Biogas Update
? ???
  • 0.5.X - Multiplayer
? Dec
  • 0.5.0 - Seasons, Animal & Plants
? Nov
  • 0.4.0 - Economy & Buildings
? Oct
  • 0.3.0 - Grassland Update
  • Planned content: mower, tedder, rake, forage wagon
02 Oct
  • 0.2.6
28 Sep
  • 0.2.5 - Straw Update
  • Planned content: Claas Quadrant, Joskin Wago, Frontloader Tools

15 Aug
  • 0.2.3
  • Planned content: Assign yourself in Harvest-Task (as Tractor), Improvements & Bugfixes
06 Jul
  • 0.2.2
  • Planned content: (may change) new tractor, new implements, new trailer, grapical improvements, dirty machines and vehicles, economy: variable prices at traders
08 Jun
  • 0.2.1
  • Planned content (may change): more visual effects for combine update, assign yourself in more task-types, serveral bugfixes Changelog
30 May
  • Fixes Crash in Animal-Transport Mission Bugfixes: Spawning Tucano at farm, (..)
25 May
  • 0.2.0 - Combine Update
  • new fruit(s), Claas Tucano harvester including cutter(s), new trailer(s), new sowing machine(s) 0.2.0 Changelog
26 Apr
  • AI Fieldwork Bugfixes
24 Apr
  • Seeding Hotfix
20 Apr
  • Headtracking Support (trackIR), UI Improvements for employees and tasks (copy task, save task as draft, load task), several bugfixes Changelog
03 Apr
  • Hotfix
  • Fixes Fieldwork AI-Crashes
29 Mar
  • Planned content: tutorial missions, new tractor, improved steering wheel support (g27/g29), advanced control setting options Changelog
16 Mar
  • Planned content: new implement(s), employees don't leave fields (headland support), autosave, savegame-backup, several bugfixes
01 Mar
23 Feb
15 Feb
  • Hotfix
  • Changelog

    NEW: Sample Mods released
    NEW: Köckerling cultivators: Sounds added

    BUG FIX: The game starts again when a Steam controller is attached
    BUG FIX: Saving is possible inside of missions now
    BUG FIX: The filling level indication isn’t displayed after the detaching of implements any more
    BUG FIX: Control options couldn’t be saved in certain situations BUG FIX: The weather display now also works with save games and doesn’t spam the log BUG FIX: The vertimix is being switched off when detached BUG FIX: Camerasettings are not being reseted when changing options in the menu

    CHANGE: Workers sound the horn when animals or characters are in their way
    CHANGE: there is an individual viewing direction for the indoor and outdoor camera
13 Feb
  • 0.1.1 - Steam Early Access Release
  • 0.1.1 Changelog

    BUG FIX: Dirt from the tires doesn’t sprinkle through the cabin of a tractor any longer
    BUG FIX: Implements that can be detached with the UserActions don’t fall into the ground any more (this especially applies to front loader and plow)
    BUG FIX: The worker can now drive through the sewage plant’s entry
    BUG FIX: Missing textures of pedestrians have been added
    BUG FIX: The hectare counter in the player statistics now works properly
    BUG FIX: The employee on the field shouldn’t leave out spots at the end of a field any more

    CHANGE: The Lemken plows have been reworked, they run smoothly on the support wheel and leave a furrow when plowing
    CHANGE: The collision of the Strautman Verti-Mix has been adjusted - no more bouncing when detached from the MB Trac, the loading with the front loader is easier, voxel errors have been fixed
    CHANGE: The turning maneuver of the worker on the field has been optimized. The employee now works better especially with the CornKing
    CHANGE: The light beams of the street lamps have been adjusted
09 Feb
  • Changelog

    NEW: The player character can now attract or chase off animals
    NEW: Achievement system. The achievements trigger early at the moment, the threshold values will be changed later
    NEW: Achievements integrated via the mission system
    NEW: In the free game you can now also acquire XP without depending on the missions. For example: A walked distance gives you 10 XP per kilometer
    NEW: Player statistics are being collected and used for missions. Taken into account is the number of driven and walked kilometers. For the field work it is applied for player and employee how much area has been cultivated, plowed, fertilized, seeded, and harvested. When achieving XP, the level is changed. This enables other presets (more possible workers, fields, vehicles …)
    NEW: Points can be defined in the minimap to which the employee automatically drives. When you’re sitting in a tractor and press a defined key, the tractor drives to this point using autopilot. Target points in missions can be approached conveniently this way as well
    NEW: Analogue steering of user actions via mouse
    NEW: The pressed Alt key now shows infos for all tanks/fill levels of vehicles and feeding troughs
    NEW: The distance settings for the level of detail are now adjustable in the graphics options, this means that the higher the value the greater is the distance of popping trees
    NEW: Player stats are shown in the menu next to reputation
    NEW: Pedestrians added in the Albergtal map

    BUG FIX: Stubbles are not identified as fruit by the employee. This prevents possible problems of the worker when he circumnavigates
    BUG FIX: The CnC watermark doesn’t disappear any longer when loading a save game
    BUG FIX: The length of the upper link is applied after loading a save game
    BUG FIX: The Stapel VT 18000 only automatically buys slurry when handled by an employee
    BUG FIX: The voxel bug of the Verti-Mix has been fixed: the fodder doesn’t come through the walls of the mixing waggon any longer
    CHANGE: The start and animal feeding mission have been revised considerably
    CHANGE: The speed detection is more tolerant now when using cruise control for the field work, it doesn’t complain when you’re driving 0.1 km/h too fast
    CHANGE: The employee has been improved: after loading a save game, he doesn’t drive in the wrong direction from time to time
    CHANGE: A floating position for the three-point hitch has been implemented for all vehicles. This means more traction and less “getting stuck” for the worker
    CHANGE: The notification window is now transparent
    CHANGE: The weather system has been reworked - sunsets now look way nicer and the transitions between weather conditions are prettier
    CHANGE: For the purpose of a better overview, only the current task is displayed for most of the missions
    CHANGE: The Verti-Mix only attracts animals when it unloads. As a consequence, the dog and the cat shouldn’t spend all their time near the implement
    CHANGE: The entrance of the residence isn’t so narrow any more and the bedroom trigger has been reduced
    CHANGE: More pedestrians in the village, the spawnrate is being reduced at night
    CHANGE: The suspension values of vehicles (like Dammann and Jaguar) have been adjusted
    CHANGE: Reworking of the suspensions of the MB Trac 1000 and 1400: the rear axles are slightly fit with suspension to simulate the suspension of the tires
05 Feb
  • - Hotfix
02 Feb
26 Jan
16 Jan
12 Jan
28 Dec
22 Dec
06 Dec
17 Nov
03 Nov
20 Oct
13 Oct
27 Sep
22 Sep
01 Sep
24 Aug
18 Aug
11 Aug
04 Aug
21 Jul
30 Jun
20 Jun
09 Jun

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